A mind absense of 3 secs is very unlikely to be lethal in KF1- not that in KF2. Both the zeds and the players move in a much GREATER velocity, allowing sudden swarm attacks from the zeds or kiting strategy from players especially if he is a berserker or gunslinger. (The following words are on HOE difficulty, LV25/LV6, 10 waves.) I've slowly been getting my mates into this game and they're loving it.Īctually, to my opinion, the KF2 is very different from KF1. plant explosives in the dungeons (think Ripley in Aliens heading down to the basement to find the little girl) or go through the descent to escape on a boat leaving or something (or helicopter coming to land at the top of a sky scraper) ![]() That was excellent, but you guys stopped at 1.ĥ. add more zeds (new), kinda like what you guys did for the circus event. add new weapons for each perk or even a new perk (don't ask me what)ģ. extend the levels up to say 50 (or hell, 100!!)Ģ. Having said that, there's still lots that can and should be done to keep this game going eg:ġ. Nothing gives me the same 'high' that i get from a full game. I"ll be honest, I'm quite addicted to this game - I don't know what it is but I keep coming back to it and playing atleast 3-4 10 round matches every night. I think there's a LOT more we can get out of this game.
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